Description:
Set to rip apart the
First Person Shooter genre with an orgy of bullets and destruction, Bodycount blasts outrageous action and
spectacular fire-fights from both barrels. In the game, players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as “Targets” on behalf of the “Network”. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Powered by the award-winning EGO Engine, all of this action is complimented by online multiplayer and co-operative game modes.
Features:
First-person shooters are constantly trying to introduce additional modes to prolong the experience, and the upcoming shooter Bodycount is no different. This futuristic action game includes a score-attack challenge mode that is also called Bodycount, and we had the opportunity to play three levels to see what it has to offer.
The Bodycount mode lets you replay any of the game’s planned 17 missions. Rather than play through the story, you’re objective in each is to rake in the largest possible score. To do so, you must be creative with your kills. Every enemy you dispose of earns you base points, but the larger the combo, the higher your final score will be. To get these combo multipliers, you
need to defeat enemies outside of the traditional shots to the torso. Making headshots, killing foes from behind, and using grenades, mines or other environmental damages will help improve your combo multiplier.
The three available missions varied quite a lot. The first put us in the middle of firefight between an army and a rebel group in the heart of a fictional West African nation. In another, we were dropped in a small
fishing village in Asia and had to make our way through the docks. The missions are taken directly from the game, so the context brought upon by the story didn’t make much sense. But that wasn’t the objective of the mode; it was just about killing foes as creatively as possible.
The three levels were not entirely long either. If you decide to just run and gun, each level can be completed in a handful of minutes. But if you want to achieve the highest possible score and combo, you will definitely want to take your time to line up your shots when applicable.
There is also a feature in Bodycount called “intel.” The death of enemies causes them to spill these orb-like pickups that can be collected. The amount of intel you receive depends on the size of your combo, which is then used to improve your Operative Support Button, or OSB. As you progress through the game, you obtain the ability to use OSBs to gain the tactical advantage on the battlefield. These range from calling in airstrikes to getting a slight boost of adrenalin that allows you to take more
damage from oncoming fire. These perks can be very helpful in key situations, so saving up and timing your use of them can make a huge difference.
Release name: Bodycount.PS3-CHARGED
Size : 4354 MB
Region: FREE
Publisher: Codemasters
Developer: Codemasters Studios Guildford
Release Date: 26/08/2011
Genre: Shooter
Language: EN
ORIGINAL FILES INSIDE!!!
http://www.filesonic.com/file/1768258174/Bodycount.PS3-CHARGED.r01
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